Tuesday, 10 April 2012

A-Z Blogging challenge

I is for Iridessence


Iridessence

No. Enc.: 1 (1d4)
Alignment: Neutral
Movement: 90' (30')
Armor Class: 9
Hit Dice: 1d4
Attacks: confuse
Damage: None
Save: F8
Morale: 12
Hoard Class: None
XP: 9


Not considered a living creature in the conventional sense, the iridessence is assumed to be a complex manifestation of the Aether, an unintentional byproduct of advanced prismatic magicks. They are known to pop into existence with some regularity around magickal colleges, and generally treated more as a nuisance than as a real threat.

The iridessence has the outwardly appearance of a hovering, opaque bubble approximately 1 to 2 feet in diameter, imbued with a dull, shifting pattern of colors. The sphere is usually observed in a more-or-less stationary state, bobbing up and down slightly, until it is approached by a practitioner of the magickal arts or other manipulators of the Aether. In such an instance the colors of the iridessence will start glowingly vividly, the swirling patterns increase both in speed and intricacy, and the sphere suddenly lunges toward its target. Though the unfortunate recipient of its attraction never sustains any bodily harm, the display caused by the sphere eventually becomes so disorienting that soon any normal action might become impossible. The iridessence starts producing rays of blinding, prismatic light, spews forth chromatic orbs of energy and creates hindersome sprays of color. On a successful attack, its target is confused, which lasts until the iridessence is dispatched or loses sight of its target, and a save versus spells must be made; if the save is unsuccessful this indicates that the target is afflicted with blindness for 1d4 turns instead.

1 comment:

  1. Your post on Iridescence was quite interesting. Thank you so very much for all the work you put into the article. I want to visit a lot of other posts today. Best regards to you. Ruby

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