Monday, 2 April 2012

A-Z Blogging challenge

B is for Behebot


Behebot

No. Enc.: 1 (1)
Alignment: Lawful, Chaotic
Movement: 120' (40')
Armor Class: 2
Hit Dice: 8
Attacks: 2 or 1 (1 fist, 1 stomp, or weapon)
Damage: 1d6+1/1d6+1 or 5d6
Save: F10
Morale: 12
Hoard Class: None
XP: 2,060


While groups of roaming Killbots are oft cited as the most dangerous Robotiks an adventurer can encounter, even these pale in comparison to the mighty Behebot. Standing 70 to 100 feet tall, these solitary engines of destruction can lay waste to huge swaths of the countryside before a large enough force can be mustered to end their dreadful rampage. Behebots vary greatly in outwardly appearance, though all of them vaguely resemble humanoids in general build. It must be noted that not all of them seem solely focused on causing mayhem and destruction however, and some Behebots prefer to live peacefully in the seclusion of large forests or mountain ranges.

Behebots are able to produce a powerful attack using an energy ray produced from their eyes, creating a beam 5’ wide and 100’ long. Anyone caught in the area of the attack may save vs breath attacks. Success indicates only half of the normal hit point damage is done. Behebots will try to use the energy ray as their first attack when they enter combat. The ray needs to recharge for 3 rounds before it can be fired again; during this time the Robotik will try to stomp or hit its assailants instead.

2 comments:

  1. My brother has dabbled a little in the RPG games but nothing seriously.

    I've really enjoyed Munchkins and a board game (Betrayal at House on the Hill?) which is about as much stat tracking as I can handle.

    I've always thought it'd be fun to write an adventure for D&D but then I'd have to learn all the rules.

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  2. Hey Kimberlee, if you find yourself a good dungeon master who knows all the rules, you don't need to know any yourself. Give it a try some time!

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