Something floating around the brainpan...Savage Worlds has a point-buy system but for those wanting a bit more randomness I present a very simple (and probably not very balanced, haven't done the math on the skills part) system for rolling up character stats instead.
Attributes: Roll 2D6 for each Attribute in order and round down to the nearest die type. Ie a result of 7 nets you a D6, a 10 a D10 etc. 2 or 3 would give the character a D4, unless you want to be brutal and dish out attribute scores of D4-1 and D4-2.
Skills: Instead of 15 points, you get 15 rolls of a D12. Decide the skill you want to improve and roll the D12; if the result is equal to or lower than the value of the linked Attribute, the skill improves by one step. As statistically this will get the character less improvements than the point-buy system, you can allow a "raise" on the roll of 4 below the target number to improve the skill by another step.
Showing posts with label player stats. Show all posts
Showing posts with label player stats. Show all posts
Friday, 8 March 2013
Saturday, 24 March 2012
[FASA Star Trek] Raising Attribute ratings
Since this isn't covered by the rules I presented my players with the following option. I present it here for the internet to pilfer!
Only the cream of the crop of would-be space explorers are admitted to Starfleet, and thanks to the extremely challenging curriculum its officers graduate from the Academy at the peak of their mental and physical abilities. Regular exercise ensure that even afterward, when they have been assigned to active space duty, they remain in excellent shape.
Nevertheless, there is always a margin for improvement, and even the fittest officer can benefit from an intensified training regimen.
Dedicating their off-duty hours almost exclusively to working out in the ship’s gym, officers can develop a rigorous personal program and push their bodies to its limits. Options include:
Power training: the officer initially spends 4 weeks, relatively uninterrupted, improving his/her body mass and muscularity. After the 4 week period, the character makes a Saving Roll against his/her Strength Rating. If the roll is higher than the rating, the character’s rating improves by 1D10; if the roll is lower the rating improves by 1D10-4.*
Fitness training: the officer initially spends 4 weeks, relatively uninterrupted, improving his/her stamina. After the 4 week period, the character makes a Saving Roll against his/her Endurance Rating. If the roll is higher than the rating, the character’s rating improves by 1D10; if the roll is lower the rating improves by 1D10-4.*
Gymnastics training: the officer initially spends 4 weeks, relatively uninterrupted, improving his/her agility and reflexes. After the 4 week period, the character makes a Saving Roll against his/her Dexterity Rating. If the roll is higher than the rating, the character’s rating improves by 1D10; if the roll is lower the rating improves by 1D10-4.*
*To keep their bodies in perfect shape, after the initial period of 4 weeks the officers will have to spend half of their off-duty time in the gym. Once an officer lets up on his/her exercise program, their improved physical fitness will revert to its former condition, at a rate of 2 points per week.
Additional workouts on top of the exercise necessary to keep up an officer’s improved shape are possible, but do not net equally high gains. If an officer spends the remainder of his/her off-duty hours in the gym, the character’s Attribute rating in question is improved by 1 point for every 2 weeks spent in this fashion. Once an officer lets up on his/her additional exercise program, their additional improved physical fitness will revert to its former condition, at a rate of 2 points per week.
Notes: an Attribute can not be raised more than 20 points in total, nor can it be raised above 99 in this way for human characters.
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